Kotaro Uchikoshi
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is a Japanese video game director and
writer A writer is a person who uses written words in different writing styles and techniques to communicate ideas. Writers produce different forms of literary art and creative writing such as novels, short stories, books, poetry, travelogues, ...
. He is known for his work on
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
games, including the ''
Infinity Infinity is that which is boundless, endless, or larger than any natural number. It is often denoted by the infinity symbol . Since the time of the ancient Greeks, the philosophical nature of infinity was the subject of many discussions am ...
'' and '' Zero Escape'' series. His writing style often incorporates elements of
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
with various scientific and philosophical themes, and makes heavy use of
plot twist A plot twist is a literary technique that introduces a radical change in the direction or expected outcome of the plot in a work of fiction. When it happens near the end of a story, it is known as a twist or surprise ending. It may change the au ...
s. Interested in narrative based games from a young age, Uchikoshi studied video game development at a
vocational school A vocational school is a type of educational institution, which, depending on the country, may refer to either secondary or post-secondary education designed to provide vocational education or technical skills required to complete the task ...
. His first job in game development was at KID in 1998, where he primarily wrote scenarios for ''bishōjo'' games and other visual novels. These included ''
Memories Off is a series of Japanese romance visual novel video games released by KID. The first game in the series, simply called ''Memories Off'', was released in 1999 for the PlayStation. ''Memories Off'' titles have been released on the PC as well as vid ...
'' (1999) and '' Never 7: The End of Infinity'' (2000). In 2001, he left KID to become a
freelance ''Freelance'' (sometimes spelled ''free-lance'' or ''free lance''), ''freelancer'', or ''freelance worker'', are terms commonly used for a person who is self-employed and not necessarily committed to a particular employer long-term. Freelance ...
writer, and continued to work on visual novels. Uchikoshi joined Chunsoft in 2007, where he came up with the idea of integrating puzzles into a visual novel for the player to solve. He implemented this idea in '' Nine Hours, Nine Persons, Nine Doors'' (2009), the first game in which he served as the director. Both ''Nine Hours, Nine Persons, Nine Doors'' and its sequel '' Zero Escape: Virtue's Last Reward'' (2012) were commercial failures in Japan. When Chunsoft put the ''Zero Escape'' series on hiatus, Uchikoshi returned to freelance work, and wrote his first
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
series, ''
Punch Line A punch line (a. k. a. punch-line or punchline) concludes a joke; it is intended to make people laugh. It is the third and final part of the typical joke structure. It follows the introductory framing of the joke and the narrative which sets up ...
'' (2015). He also worked on a
manga Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is ...
and video game adaptation of ''Punch Line''. A large fan presence helped revive the ''Zero Escape'' series, and Uchikoshi returned to write and direct the concluding installment, '' Zero Time Dilemma'' (2016). In 2017, he left Spike Chunsoft and formed the video game developer Too Kyo Games together with ''
Danganronpa is a Japanese video game franchise created by Kazutaka Kodaka and developed and owned by Spike Chunsoft (formerly Spike). The series primarily surrounds various groups of apparent high school students who are forced into murdering each othe ...
'' series staff members and his ''Infinity'' co-writer Takumi Nakazawa. Shortly after, he wrote the concept for the anime series ''
The Girl in Twilight , is a multimedia franchise celebrating the 20th anniversary of the Animax channel. An anime television series ran from October 1 to December 17, 2018. The project also includes a free-to-play mobile game that was launched on October 15, 2018 ...
'' (2018), directed and wrote the adventure game '' AI: The Somnium Files'' (2019), and returned to write its sequel, '' AI: The Somnium Files – Nirvana Initiative'' (2022).


Life

Uchikoshi was born on November 17, 1973, in
Higashimurayama, Tokyo is a city located in the western portion of Tokyo Metropolis, Japan. , the city had an estimated population of 148,275, and a population density of 8700 persons per km2. The total area of the city is . Geography Higashimurayama is located on th ...
. *''NF Magazine'' interview: *Interview partially reprinted online: Almost immediately after birth, he began choking on
amniotic fluid The amniotic fluid is the protective liquid contained by the amniotic sac of a gravid amniote. This fluid serves as a cushion for the growing fetus, but also serves to facilitate the exchange of nutrients, water, and biochemical products between ...
, and claims he would have died had his doctor not held him upside down and "hit his backside". Uchikoshi was born with
torticollis Torticollis, also known as wry neck, is a dystonic condition defined by an abnormal, asymmetrical head or neck position, which may be due to a variety of causes. The term ''torticollis'' is derived from the Latin words ''tortus, meaning "twisted ...
, which required surgery when he was three years old. While in
middle school A middle school (also known as intermediate school, junior high school, junior secondary school, or lower secondary school) is an educational stage which exists in some countries, providing education between primary school and secondary school. ...
, he read
gamebook A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not ...
s written by Steve Jackson, which instilled an interest in narrative-based games. He studied management engineering in college, but dropped out and spent a year without a job. Uchikoshi then enrolled in the
vocational school A vocational school is a type of educational institution, which, depending on the country, may refer to either secondary or post-secondary education designed to provide vocational education or technical skills required to complete the task ...
Vantan Design Institute, where he studied video game planning, 3D modelling, 2D art, sound, and programming. Vantan was founded as a school for clothes design, and only branched into game development later; according to Uchikoshi, the teachers were not well versed in video games, which led to uninteresting courses and many students dropping out. Eventually, only Uchikoshi and a few others attended classes, which resulted in the teachers being able to better focus and take care of the smaller group of students who still attended; because of this, Uchikoshi says that he and the other remaining students were able to achieve a higher level of proficiency.


Career

Uchikoshi's first job in game development was in 1998 when he joined KID, a company known for ''bishōjo'' games. At the time, KID was also developing video game adaptations of
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ...
s; he originally joined KID because of these board game projects, as he was interested in making simple games that a lot of people would be able to enjoy. His first project at KID however was designing 3D models for the
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform g ...
'' Pepsiman'' (1999). Sometime after the release of ''Pepsiman'', a producer at KID asked him to write a scenario for an upcoming ''bishōjo'' game. Uchikoshi believes he was chosen because of his personality and experience with writing. The first ''bishōjo'' game he worked on was the visual novel ''
Memories Off is a series of Japanese romance visual novel video games released by KID. The first game in the series, simply called ''Memories Off'', was released in 1999 for the PlayStation. ''Memories Off'' titles have been released on the PC as well as vid ...
'' (1999), followed by '' Never 7: The End of Infinity'', '' Memories Off Pure'' and ''
Memories Off 2nd is a Japanese romance visual novel released by KID for the Dreamcast and PlayStation consoles on September 27, 2001. It is the second game in the Memories Off series. The game was released for the PlayStation Portable on May 29, 2008. Chara ...
'' (all 2000). While writing ''Never 7: The End of Infinity'', Uchikoshi wanted to include
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
themes, but was instructed by his superiors to instead focus on the romantic relationships between the game's characters. In 2001, Uchikoshi left KID to become a
freelance ''Freelance'' (sometimes spelled ''free-lance'' or ''free lance''), ''freelancer'', or ''freelance worker'', are terms commonly used for a person who is self-employed and not necessarily committed to a particular employer long-term. Freelance ...
writer and developer; this was the result of a need for independence, and the ability to work for other companies besides KID. Over the next few years, he worked on several games, including ''Close To: Inori no Oka'' (2001), '' Ever 17: The Out of Infinity'' (2002), and '' Remember 11: The Age of Infinity'' (2004). He also wrote two erotic visual novels, the first was a 2003 game which he was uncredited for and whose title he does not remember, and the second was ''Eve: New Generation'' (2006). While working as a freelance writer, Uchikoshi was contacted by the game development company Chunsoft about a possible job offering. Looking to provide a stable income for his wife and daughter, he accepted the company's offer in 2007. Chunsoft had developed several mystery visual novels in the past, such as ''
Kamaitachi no Yoru , released in English as ''Banshee's Last Cry'', is a visual novel created by Chunsoft. It was first released for Super Famicom (the Japanese version of the Super NES) and was later ported to other consoles. An English localized version of the ...
'' (1994), but wanted to create a new type of visual novel that could appeal to a wider audience. Uchikoshi came up with the idea to include puzzles that are integrated within the story, and need to be solved in order for the player to make progress. He began implementing and expanding upon these ideas in '' Nine Hours, Nine Persons, Nine Doors'' (2009), in which he served as the game director, planner, and scenario writer. Although the game was a commercial failure in Japan, its unexpected critical success in North America prompted Uchikoshi to continue the series. The sequel to ''Nine Hours, Nine Persons, Nine Doors'' was '' Zero Escape: Virtue's Last Reward'' (2012). In an attempt to reduce costs, Uchikoshi asked Chunsoft if he could develop ''Virtue's Last Reward'' and its eventual sequel simultaneously, as both games would use the same
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software ...
and digital assets; Chunsoft agreed to the proposal. Uchikoshi maintained his duties as the director, planner, and scenario writer. Despite positive international reviews, ''Virtue's Last Reward'' was another commercial failure in Japan. As a result, Chunsoft placed the game's sequel on indefinite hiatus, effectively concluding the '' Zero Escape'' series. Uchikoshi examined the possibility of financing the development through the use of
crowdfunding Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance. In 2015, over was raised worldwide by cro ...
on a website like
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
, but felt that the idea was "not quite persuasive enough". After ''Virtue's Last Reward'', Uchikoshi returned to freelance work. He wrote a scenario for '' Steins;Gate: Linear Bounded Phenogram'' (2013) before working on his first non-game related project, the
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
series ''
Punch Line A punch line (a. k. a. punch-line or punchline) concludes a joke; it is intended to make people laugh. It is the third and final part of the typical joke structure. It follows the introductory framing of the joke and the narrative which sets up ...
'' (2015). Uchikoshi wrote the episode scripts, which he noted were more cinematic in tone than most of his previous projects. The series ran on Japanese television from April to June 2015. Uchikoshi also wrote a ''Punch Line''
manga Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is ...
, which began serialization in September, and a video game adaptation, released in 2016. Meanwhile, fans of the ''Zero Escape'' series created an online campaign to raise awareness and support the development of a sequel to ''Virtue's Last Reward''. Uchikoshi noted that the fan presence was a key factor for the sequel's reevaluation. While delivering the pitch for the game, he used a fan-made vocal rendition of the series theme song;
Spike Chunsoft is a Japanese video game development and localization company specializing in role-playing video games, visual novels and adventure games. The company was founded in 1984 as Chunsoft Co., Ltd. and merged with Spike in 2012. It is owned by Dwang ...
agreed to the proposal, and green-lit production of '' Zero Time Dilemma'' (2016). With ''Zero Time Dilemma'', Uchikoshi intended to resolve all mysteries left from the previous two games in the series, as well as those introduced in the third. Following the game's release, he remarked that having devoted the last decade of his life to the series, he was saddened to see it finally come to an end. His next two projects were announced in 2017: the escape room game ''The Pop Star's Room of Doom'', and the video game '' AI: The Somnium Files''. Another anime project, ''
The Girl in Twilight , is a multimedia franchise celebrating the 20th anniversary of the Animax channel. An anime television series ran from October 1 to December 17, 2018. The project also includes a free-to-play mobile game that was launched on October 15, 2018 ...
'', was announced in 2018, for which Uchikoshi wrote the original concept. In 2018, it was announced that Uchikoshi had left Spike Chunsoft and formed a new, independent video game developer, Too Kyo Games, together with writer
Kazutaka Kodaka is a Japanese video game designer, writer and mangaka. His work is known for recurring themes of contrasting hope/despair, luck/talent, truth/lies; mixing tragedy with dark humor, numerous plot-twists etc. He was an employee of Spike Chunsoft ( ...
and composer
Masafumi Takada is a Japanese composer and sound designer, best known for his work on the soundtracks for ''killer7'', ''God Hand'', '' No More Heroes'', and the '' Earth Defense Force'' and ''Danganronpa'' series. Takada often collaborates with guitarist and c ...
, both of whom previously worked on the ''
Danganronpa is a Japanese video game franchise created by Kazutaka Kodaka and developed and owned by Spike Chunsoft (formerly Spike). The series primarily surrounds various groups of apparent high school students who are forced into murdering each othe ...
'' series at Spike Chunsoft. Other ''Danganronpa'' staff members, and Uchikoshi's fellow ''Infinity'' writer Takumi Nakazawa, also joined the company. At Too Kyo Games, Uchikoshi has the role of scenario writer and game director, and is writing two video games: "Project #1", co-written by Kodaka; and ''
World's End Club is a puzzle action-adventure game developed by Too Kyo Games and Grounding, and published by IzanagiGames. It was initially released as part of Apple Arcade for iOS and macOS in 2020, and for Nintendo Switch and Microsoft Windows the following ...
'', an action-adventure game involving children playing a death game.


Writing style and philosophy

As a writer, Uchikoshi prioritizes storylines over characters, with the goal to write a story that people will remember regardless of the overall quality. He first writes the basic outline of a story. With
plot twist A plot twist is a literary technique that introduces a radical change in the direction or expected outcome of the plot in a work of fiction. When it happens near the end of a story, it is known as a twist or surprise ending. It may change the au ...
heavy stories, he will typically work on the ending first and continue backwards, in order to not get confused when writing the plot. This method of writing, referred to by Uchikoshi as the "deductive composition method", was not used in his earlier works; ''Ever 17: The Out of Infinity'' was written using the "inductive composition method", where a setting is created first, and a story is created to support the setting, something he described as a gamble, with the risk of an uninteresting story. He also likes to work non-sequentially, writing multiple scenes in parallel. After crafting a story, Uchikoshi attempts to create a balanced cast of characters with regards to genders, personalities, and ages. He used the
Enneagram of Personality The Enneagram of Personality, or simply the Enneagram (from the Greek words meaning "nine"and meaning something "written" or "drawn", is a model of the human psyche which is principally understood and taught as a typology of nine interco ...
as a reference while creating the characters for ''Nine Hours, Nine Persons, Nine Doors'' and ''Virtue's Last Reward''. He purposefully does not give the main character of the story a strong personality in order for the player to more easily empathize with them. Although the character dialogue is usually written with an international audience in mind, Uchikoshi will sometimes incorporate humorous or important lines aimed towards Japanese audiences. This style of writing can be seen in ''Nine Hours, Nine Persons, Nine Doors'', as a vital plot point hinged on a Japanese pun, which forced the localization team to play through the entire game again to determine if the story still made sense in English. Uchikoshi believes the most important aspect of writing visual novels is to envision what the player will think about in each scene, saying that he always has "a conversation with an imaginary player" when writing stories. Uchikoshi's works often deal with scientific and philosophical themes, including
idealism In philosophy, the term idealism identifies and describes metaphysical perspectives which assert that reality is indistinguishable and inseparable from perception and understanding; that reality is a mental construct closely connected to ...
,
Rupert Sheldrake Alfred Rupert Sheldrake (born 28 June 1942) is an English author and parapsychology researcher who proposed the concept of morphic resonance, a conjecture which lacks mainstream acceptance and has been criticized as pseudoscience. He has wor ...
's theory of morphic resonance, and the
prisoner's dilemma The Prisoner's Dilemma is an example of a game analyzed in game theory. It is also a thought experiment that challenges two completely rational agents to a dilemma: cooperate with their partner for mutual reward, or betray their partner ("def ...
. When asked about this, he noted that he often has them in mind before writing a story, and collects web pages related to the topics. Once he has completed the final preparations for a story, he will choose which topics interest him and conduct further research. Among his influences are science fiction writers
Isaac Asimov yi, יצחק אזימאװ , birth_date = , birth_place = Petrovichi, Russian SFSR , spouse = , relatives = , children = 2 , death_date = , death_place = Manhattan, New York City, U.S. , nationality = Russian (1920–1922)Soviet (192 ...
and
Kurt Vonnegut Kurt Vonnegut Jr. (November 11, 1922 – April 11, 2007) was an American writer known for his satirical and darkly humorous novels. In a career spanning over 50 years, he published fourteen novels, three short-story collections, five plays, and ...
. Uchikoshi believes ninety percent of any creative work consists of pieces from others' works, and that the remaining ten percent is creativity, with the result hinging on how well a writer can incorporate their influences with their own ideas.


Works


Video games


Other


Notes


References


External links

* * {{DEFAULTSORT:Uchikoshi, Kotaro 1973 births 21st-century Japanese writers Japanese video game designers Japanese video game directors Living people People from Higashimurayama, Tokyo Video game writers Video game designers Writers from Tokyo